"Global Playing Cards and Board Games Market study by Data Bridge Market Research provides details about the market dynamics affecting the Playing Cards and Board Games market, Market scope, Market segmentation and overlays shadow upon the leading market players highlighting the favourable competitive landscape and trends prevailing over the years.
A number of estimations and calculations have been included in the first class Playing Cards and Board Games market report by assuming definite base year and the historic year. The report describes estimations of CAGR values, market drivers and market restraints about the Playing Cards and Board Games industry which is helpful for businesses in deciding upon numerous strategies. With this market report, businesses can effectively gain a holistic view of the market and then also benchmark all the companies in the Playing Cards and Board Games industry. To win the competition in the global market place, going for this global market research report is necessary. The credible Playing Cards and Board Games market report makes organization armed with information produced by sound research methods.
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The global playing cards and board games market size was valued at USD 18.55 billion in 2023 and is projected to reach USD 37.51 billion by 2031, with a CAGR of 9.2% during the forecast period of 2024 to 2031. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and consumer behaviour.
Some of the major players operating in the playing cards and board games market are:
- Games Workshop Limited (U.K.)
- Disney (U.S.)
- NECA/WizKids LLC (U.S.)
- Grey Fox Games (U.S.)
- Buffalo Games (U.S.)
- Tennent Holdings Ltd. (China)
- LongPack Games (China)
- Nintendo Games (U.S.)
- Blizzard Entertainment, Inc. (U.S.)
- Shenzhen ITIS Packaging Products Co., Ltd (China)
- GungHo Online Entertainment, Inc. (Japan)
- Rovio Entertainment Corporation (Finland)
- Gameloft (France)
- SQUARE ENIX CO., LTD. (Japan)
TABLE OF CONTENTS
Part 01: Executive Summary
Part 02: Scope of the Report
Part 03: Research Methodology
Part 04: Playing Cards and Board Games Market Landscape
Part 05: Pipeline Analysis
Part 06: Market Sizing
Part 07: Five Forces Analysis
Part 08: Market Segmentation
Part 09: Customer Landscape
Part 10: Regional Landscape
Part 11: Decision Framework
Part 12: Drivers and Challenges
Part 13: Market Trends
Part 14: Vendor Landscape
Part 15: Vendor Analysis
Part 16: Appendix
How the Report Aids Your Business Discretion?
- This section of this Market report highlights some of the most relevant factors and growth enablers that collectively ensure a high-end growth spurt
- The report unravels details on pronounced share assessments across both country-wise as well as region-based segments
- A leading synopsis of market share analysis of dynamic players inclusive of high-end industry veterans
- New player entry analysis and their scope of new business models
- The report includes strategic recommendations for new business veterans as well as established players seeking novel growth avenues
- A detailed consultation services based on historical as well as current timelines to ensure feasible forecast predictions
- A thorough evaluation and detailed study of various segments as well as sub-segments across regional and country-specific developments
- Details on market estimations, market size, dimensions
- A review of market competitors, their high-end product and service portfolios, dynamic trends, as well as technological advances that portray high end growth in this Market
The Report Can Answer the Following Questions:
- Who are the global key players of Playing Cards and Board Games industry? How are their operating situation (capacity, production, price, cost, gross and revenue)?
- What are the types and applications of Playing Cards and Board Games? What is the market share of each type and application?
- What are the upstream raw materials and manufacturing equipment of Playing Cards and Board Games? What is the manufacturing process of Playing Cards and Board Games?
- Economic impact on Playing Cards and Board Games industry and development trend of Playing Cards and Board Games industry.
- What are the key factors driving the global Playing Cards and Board Games industry?
- What are the key market trends impacting the growth of the Playing Cards and Board Games market?
- What are the Playing Cards and Board Games market challenges to market growth?
- What are the Playing Cards and Board Games market opportunities and threats faced by the vendors in the global Playing Cards and Board Games market?
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