The managers in Path of Exile have more similarities to bosses than dungeon crawler struggles. Because of Path of exile currency this, PoE's boss battles are a few of hardest and the best in the company. Well, some of them. The majority of these battles that are amazing are in endgame map system and the game Acts, which most players will not even see. A sequel gives the programmers a chance to add high-quality boss fights into every Act, which means all players will get to fight a few of those insane supervisors this match has to offer.
This means that interact with the endgame system, and then players may choose to complete the campaigns of either game. While this sounds confusing initially, it implies that not just players from both games can play together, it also suggests the years of work which went into creating Path of Exile's mapping system so fantastic won't go to waste. The hundreds of dungeon layouts, dozens of modifiers, deep modification systems, thousands of things to collect, and optional side content will be transported over to Path Of Exile. Both matches will benefit from new skills and things, meaning PoE 2 will launch as its multi-year brother.
This single change will alter how people play Path of Exile. The current skill system needs players to socket stone into their armor and weapons, granting them the ability to some keybind they set. Gems that are linked can encourage skills, and this system permits for any type to use any skill and alter what they do. The problem with this system is it's confusing for new gamers and discourages upgrading things. In Path of Exile two, these gem sockets and links are tied into the skill themselves, so gamers may spend less time crafting links and sockets on new gear and instead spend time fighting monsters. Leveling will be significantly easier with this method, and it also grants more gems to POE currency buy work with, which means that you can use even more skills and skills than what is presently possible.